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Old Dec 07, 2007, 02:01 PM // 14:01   #181
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I hate all threads about Factions being bad, delete it please. The stupid rumor started with assassin noobs killing self trying to tank, and rushers trying to break a world record of finishing Factions first.
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Old Dec 07, 2007, 02:10 PM // 14:10   #182
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Quote:
Originally Posted by Solus Spartan
Factions?
- Boring
- Worst henchmen combo's ever.
- Shing-Jea to the mainland has a massive level gap
- So many quest glitches
- Most annyoing mobs EVER (affected, jade bh etc)
- Mhenlo doesn't die
- Asian Concept, BORING
- Master's for missions are almost ALL THE SAME
- Terrible eye-candy
- End boss is too dam easy
this made me lol like 10 times.

-boring to you
-talon silverwing OWNS
-level gap???? LOL its like 2 hours till lvl 20 dude
-quest glitches? im glad your a dev, cause the game seems pretty solid to me
-having a CHALLENGE in the game seems to bother you eh?
-who doesnt like Mhenlo?
-asian culture=epitome of beauty and intellect
-agree
-same post as the "boring asian" part, and imo, totally botched
-ALL PVE BOSSES ARE EASY


you're welcome to have your own opinion, but it looks like you're just trying to fit in with the anti-factions crew to look cool.
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Old Dec 13, 2007, 07:56 AM // 07:56   #183
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I got GW on release. I played it almost nonstop.

Factions was announced, something that would bring new content, new experiences, new places to visit.

We were so excited to play the preview event, our login screen changed, and we were able to make new professions!

Then the time came, and we were granted access to Factions, everyone in the world made an Assassin or Ritualist and started dancing in Shing Jea. OMG Napoleon Dynamite dance! WTF!

I can't speak for everyone, but at least me, who had been playing since launch was a little put off by these new professions. I have so many fond memories of Guild Wars (I refuse to refer to it as Prophecies, it's Guild Wars and my box doesn't say Prophecies on it.) and it seemed to me that Factions was straying a little too far from the tried and true for my tastes.

I went back to Guild Wars and haven't looked back.

To me, Factions seems like a half baked attempt at something that could have been much better, I'll take my Guild Wars to go please, see you all in Pre.
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Old Dec 13, 2007, 08:26 AM // 08:26   #184
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Quote:
Originally Posted by Lonesamurai
Anyway, yeahalthough I'm an old beta vet, because of that Factions is still my fave, quicker to lvl 20, I liked the story and after 18 months playing prophecies (including beta's) I was bored shitless of Prophecies and I still am
Dear sir, I daresay you're cooler than Jesus and I agree with this completely. After months in Prophecies, Factions was a breath of fresh air and I loved every minute of it. It's hard for me to say which my fav is, but I do lean towards Factions because I'm more likely to reply it than the other games.
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Old Dec 13, 2007, 10:57 AM // 10:57   #185
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I got more worried if we will have sins and rits on GW2.
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Old Dec 13, 2007, 01:46 PM // 13:46   #186
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Quote:
Originally Posted by Lorde
I got more worried if we will have sins and rits on GW2.
No, my friend. We will have ninjas.
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Old Dec 13, 2007, 02:42 PM // 14:42   #187
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Factions is my favorite area for leveling characters. The multitude of relatively easy quests with high XP rewards is very handy. Especially for building survivors. It's also the section of the game that I beat first normally. Of my 20 toons, 12 of them have completed it, 9 of which hold protector. ^.^

I don't have a favorite campaigne, per say. I like them all. Yes, the locked gates in Factions could be annoying, but for those of us that prefer to play the game in order and don't do a lot of initial exploring it wasn't a big deal. Seeing people get ran everywhere in Prophecies drives me nuts. Why create the character if you're not actually going to spend the time to play it? Seems pointless to me. Anyway, the issue with locked gates was fixed in NF. Anet did learn from that mistake. I'd say it might be possible to ask them impliment this in Factions now, but that's just not fair to the people that had to 'suffer' through the locked gates to begin with.

As for the requiring faction to move on in the story line....well it made sense. You needed to 'prove' yourself to the side you wanted to join. Fraternities, Sororities, Clubs, etc all do crap like this in real life. Obviously the concept isn't new. They gave you quests to get the majority of the faction if you wanted and repeatable quests that weren't overly hard to finish out. Or there was aspenwood, quarry (at one point ppl did play this), and AB. It's not like they didn't give you options on how to get the faction.

I hope Cantha isn't completely forgotten in GW2. I will miss it. It has some pretty spots. Besides, the sprawling slum is an occassional nice change from all the friggin open landscapes. The beautiful scenery is nice, but there comes a time when it's just too much. =p

Editing: spelling, grammar, etc.

Last edited by Ebony Shadowheart; Dec 13, 2007 at 02:45 PM // 14:45..
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Old Dec 13, 2007, 03:00 PM // 15:00   #188
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I love Factions! As a stand alone campaign, it was great. When you bring an established character, player, and guild into the mix, then I definitely understand why ppl dislike it.

And, for the people that complain about how easy Factions is, stop "asking" us in game to help you with any of the below missions to help "power" level you through that "easy" campaign.

Captured Son
Defending Fort Aspenwood
Raisu Palace
Tahnnaki Temple
The Eternal Grove
Unwaking Water...

and our favorite...

Shiro!

Last but not least, Urgoz is dead for a reason...

most people cannot complete it... try that one on for easy (But I love factions and will be running Urgoz this Saturday)
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Old Dec 13, 2007, 03:12 PM // 15:12   #189
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Hated Factions when I first went through it. Now I find myself spending a lot more time there than I do in the other chapters. I appreciate it a lot more now than I did.

Oh yes, there are things that could have been done better. For me it is the whole fleshing out of the Factions. I wish there were better rewards/consequences for being a part of a Factions. Getting discounts from a merchant is not that great of a reward.

But no, I don't hate Factions anymore.
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Old Dec 13, 2007, 03:23 PM // 15:23   #190
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The main reason I dislike Cantha is the design of all missions, which follows the same boring repetitive pattern: waves after waves of mobs coming from every direction, that you have to kill in the shortest time, mindless button smashing, limited or zero strategy.

Timed missions are FTL (and just yesterday I got Legendary Guardian finishing Cantha). This is the main flow in the (poor) design of Factions campaign.

A secondary flaw is that the campaign has nothing "epic" in the story.

In both Prophecies and NF, you start in a place and after a long journey and adventures through various environment arrive in the most distant and hostile place, which you could have never imagined at the beginning.

In Cantha, you arrive in Kaineng and finish the game in the building just around the corner ...

Last edited by Abnaxus; Dec 13, 2007 at 03:26 PM // 15:26..
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Old Dec 13, 2007, 03:52 PM // 15:52   #191
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I hated Factions at first but grew to love it with time. Its the best place to level toons. I refuse to go through Kryta with anything less than a level 20 with an elite or two under my belt ever again. *lol* The worst thing about Factions is the missions where Togo and/or Mhenlo must survive. I've gotten to the end of Vizunah Square so many times only to fail the mission because they waded into the crowd of Afflicted and got owned by the explosions.
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Old Dec 13, 2007, 05:36 PM // 17:36   #192
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Personally, Factions is my fave. just loved every minute of it and I always complete it on my chars. The one I hated most was NF. The only interesting place was the RoT, because it was different to the giant sand bowl that is the rest of the game. But, each to his own I guess.
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Old Dec 13, 2007, 08:41 PM // 20:41   #193
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Quote:
Originally Posted by NeHoMaR
I hate all threads about Factions being bad, delete it please. The stupid rumor started with assassin noobs killing self trying to tank, and rushers trying to break a world record of finishing Factions first.
That must have taken a lot of thought from that brain of yours. You should go give it a rest, and take it out less often.



When it comes to the discussion of no factions like content in GW2, I have no problem with that. I like Tyria and Nightfall because the content wasn't stereotypically made, and had a large edge of actual creativity to it. Come on. Factions is China/Japan implemented to a game world. There's no denying that by any extent.

The campaign itself was nice, but I'll be glad to see more original content in GW2.
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Old Dec 13, 2007, 11:03 PM // 23:03   #194
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Quote:
Originally Posted by You can't see me


When it comes to the discussion of no factions like content in GW2, I have no problem with that. I like Tyria and Nightfall because the content wasn't stereotypically made, and had a large edge of actual creativity to it. Come on. Factions is China/Japan implemented to a game world. There's no denying that by any extent.
so let me get this straight, nightfall ISNT AFRICA?! OMG
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Old Dec 13, 2007, 11:54 PM // 23:54   #195
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Quote:
Originally Posted by You can't see me
That must have taken a lot of thought from that brain of yours. You should go give it a rest, and take it out less often.



When it comes to the discussion of no factions like content in GW2, I have no problem with that. I like Tyria and Nightfall because the content wasn't stereotypically made, and had a large edge of actual creativity to it. Come on. Factions is China/Japan implemented to a game world. There's no denying that by any extent.

The campaign itself was nice, but I'll be glad to see more original content in GW2.
how about less insult, more in depth look at the game, guy.

Elona is 100% africa, with strong egyptian overtones in one part, and Kenyan in another.

also, imo, proph, being primarily a somewhat bland, white race, seems to be European of the sorts, strongly influenced by castles, and the lore of the story.

do you look at the game? or just pass judgement based off of what you see others saying?
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Old Dec 14, 2007, 12:06 AM // 00:06   #196
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Quote:
Originally Posted by Magikarp
how about less insult, more in depth look at the game, guy.

Elona is 100% africa, with strong egyptian overtones in one part, and Kenyan in another.

also, imo, proph, being primarily a somewhat bland, white race, seems to be European of the sorts, strongly influenced by castles, and the lore of the story.

do you look at the game? or just pass judgement based off of what you see others saying?

Elona? Well, you've got me there. It is very close to Africa in land type and races, but not nearly as bad as factions is. Plus the Realm of Torment, so I left it alone.

Prophecies? Not even close to Europe... The whole white race domination thing is a pretty weak argument, and castles? Castles have a huge influence on many games that are based off magic/fantasy. Start looking at them. Prophecies is anything but Europe. The lore? How on earth could even support this argument? Oh wait, you can't, because the lore has nothing to do with European History. The Charr? The Mursaat? Yup, real close to Europe.


Factions? 100% China/Japan. The monster/town/NPC names even match the stereotype. The only way to actually see more of those two is to go there.




To answer your last question, I pass judgement by a balance of both. I suggest you go do some reading on the lore of prophecies before spouting off things like that though. Don't tell me to look more in depth at the game when you obviously haven't scratched the surface, guy.
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Old Dec 14, 2007, 12:18 AM // 00:18   #197
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Quote:
Originally Posted by You can't see me
Elona? Well, you've got me there. It is very close to Africa in land type and races, but not nearly as bad as factions is. Plus the Realm of Torment, so I left it alone.

Prophecies? Not even close to Europe... The whole white race domination thing is a pretty weak argument, and castles? Castles have a huge influence on many games that are based off magic/fantasy. Start looking at them. Prophecies is anything but Europe. The lore? How on earth could even support this argument? Oh wait, you can't, because the lore has nothing to do with European History. The Charr? The Mursaat? Yup, real close to Europe.


Factions? 100% China/Japan. The monster/town/NPC names even match the stereotype. The only way to actually see more of those two is to go there.




To answer your last question, I pass judgement by a balance of both. I suggest you go do some reading on the lore of prophecies before spouting off things like that though. Don't tell me to look more in depth at the game when you obviously haven't scratched the surface, guy.

So because it is based on an asian theme that makes the game bad?... I mean I agree theres no denying that cantha is based on an asian theme... heck the game is even advertised that way. Why does having an asian theme make the game bad though?

When you say the realm of torment isn't very african... well I sure don't see very many goth asians everyday of the week(kurzicks). Nor do I constantly see pirate asians with solid oceans everywhere.

I personally think factions was the weakest of the three campaigns... but to use the asian theme as a weakness of the game just annoys me...
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Old Dec 14, 2007, 12:38 AM // 00:38   #198
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The Good Stuff about FA:

- Sins and Ritus
- Celestial/Zodiac Weapons, still some of the most pretty weapon sets in GW
- Certain Skills, which improved heavily the Core Class Meta
- New Pets
- Kuunavang minipet *g*
- New Elite Areas


he bad Stuff about FA:

- those stupid locked gates everywhere
- stupid story, could have been much better and more about Dragons maybe cause cantha being the Land of Dragons
- too short anyway ..only 13 Missions oO ...around 20 woul'd have ben much better
- too quick gainage of Exp through Quests
- stupid annoying system for Missions, which are all only about Time ..to receive master >.> how borign is that please
- annoying too big monster groups very often, espcially in Kaineng City around Amfah/jade jerks/afflicted

- last mention being the most annoying enemies of the whole game..ever getting nuked by them, when they die and you have no way of protection vs it... in prop you could at least make something, to increase ur defense power vs. such special overpwered abilities ofsuhc special foes.
Id wished ever, there would be also something ingame, to increase your defense vs those explodes...because when you have too much around you and too much die simultanous..then your insta dead >.< nuked by their explodes

- too less Factions...only 2 factions was dumb....would they have given the game from the start on like 4-5 different factions, than the whole thing would have been much better ....unused space is on the world map enough ..to place on it more locations for other factions ...
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Old Dec 14, 2007, 12:46 AM // 00:46   #199
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Originally Posted by Sparda

As a result, Cantha became extremely isolationist. Once Orr rose from the ocean, those tendencies were reinforced by an inability to safely sail the western seas. Any ships venturing near the Strait of Malchor are sunk by the black ships, then dredged from the ocean floor by the Orrian dragon and commandeered into service. Thus, completely cut off from Kryta, Cantha vanished entirely. Travelers, refugees, and even Xunlai agents residing within Tyrian heard nothing more from Cantha. [sic]
In the age of Asuran teleperters, what kind of noob would use a boat for travel?
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Old Dec 14, 2007, 01:43 AM // 01:43   #200
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asurans have never been to Cantha, considering the majority of humanity has never seen an asuran a new race would just lead to conflicts.
Not only that, but have the asuran ever used a boat? They never lad to leave tyria nad they have always been underground.

You have to be in that area to set up an asuran teleporter >.<
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